![]() being able to plant trees or make orchards for apple/orange harvesting. likewise crafting ingredient chains are more complex like the bed mentioned above (you can make shitty beds just from straw at the start though). Say you order to make a bed at the carpenter's, the carpenter's workshop will also get orders for bed frame and sticks, the sawmill for planks for the bed frame, the tailor for the mattress and the loom for the bolts of cloth for the mattress. automatically adding basic ingredients to the queue list at an appropriate workshop when you make new orders. being able to select the building materials for furniture before placing the furniture, thus allowing easy placement of identical stuff. an actual mouse-compatible GUI, a really good one IMO with sensible keyboard shortcuts under 1-0 number keys. The things Gnomoria does better than DF however are: Of course it also lacks the whole world generation and simulation thing DF has, it only generates the map and a few random off-screen enemy kingdoms around it. no visual differences between seasons, trees just don't grow fruit and grass doesn't spread to empty dirt floor tiles in winter. better cavern generation, they're pretty dull for now. more reasons to trade with the outside world. gravity, that is no more floating floors or blocks with nothing suspending it in the air. Also you can grow cotton and wheat underground with no explanation. more plants, mushrooms are being worked on now though. Also ore is pure (unlike say galena or tetrahedrite of DF) which may or may not be an issue for you. more minerals, there's a bunch of them but not the sperging amount toady has in DF. Water works properly but rivers don't appear to be coded in yet. more mechanical devices like water pumps, water wheels, flood gates and the like not to mention minecarts would be much appreciated. Could use volcanoes and ice, deserts and swamps. Only generic temperate (albeit with wild orange trees) forests/hills for now. more wild animals and being able to tame them (I want a pet bear for guard duty damn it!). more enemies in general, has like 6 types at the moment not counting wild animals. ![]() ![]() epic monsters, because the regular enemies do get piss easy if you survive long enough (at least the surviving long enough bit is challenging) Indeed while they have stats they lack individuality apart from different looks, also it could use stuff like gnomes marrying and having kids. They can take any and all death with ease which is a bit robotic compared to DF dwarves. As part of a current DF fortress mode vs Gnomoria comparison, I would say Gnomoria lacks and/or needs:
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